mirror of
https://github.com/calli-eve/eve-pi.git
synced 2026-02-15 12:09:52 +01:00
139 lines
4.0 KiB
TypeScript
139 lines
4.0 KiB
TypeScript
import React, { useEffect } from "react";
|
|
import { PlanetInfo, PlanetInfoUniverse } from "./PlanetCard";
|
|
import * as THREE from "three";
|
|
import * as BufferGeometryUtils from "three/examples/jsm/utils/BufferGeometryUtils.js";
|
|
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
|
|
|
|
const commandCenterIds = [2254, 2524, 2525, 2533, 2534, 2549, 2550, 2551];
|
|
|
|
const PinsCanvas3D = ({
|
|
planetInfo,
|
|
}: {
|
|
planetInfo: PlanetInfo | undefined;
|
|
}) => {
|
|
useEffect(() => {
|
|
if (!planetInfo) return;
|
|
const pins = planetInfo?.pins ?? [];
|
|
|
|
const CANVAS = document.querySelector("#canvas") as HTMLCanvasElement;
|
|
|
|
if (!CANVAS) return;
|
|
|
|
const SCENE_ANTIALIAS = true;
|
|
const SCENE_ALPHA = true;
|
|
const SCENE_BACKGROUND_COLOR = 0x000000;
|
|
|
|
const CAMERA_FOV = 20;
|
|
const CAMERA_NEAR = 10;
|
|
const CAMERA_FAR = 4000;
|
|
const CAMERA_X = 0;
|
|
const CAMERA_Y = 0;
|
|
const CAMERA_Z = 220;
|
|
|
|
const SPHERE_RADIUS = 30;
|
|
const LATITUDE_COUNT = 40;
|
|
const LONGITUDE_COUNT = 80;
|
|
|
|
const DOT_SIZE = 0.2;
|
|
const DOT_COLOR = 0x36454f;
|
|
|
|
const renderScene = () => {
|
|
const renderer = new THREE.WebGLRenderer({
|
|
canvas: CANVAS as HTMLCanvasElement,
|
|
antialias: SCENE_ANTIALIAS,
|
|
alpha: SCENE_ALPHA,
|
|
});
|
|
|
|
const camera = new THREE.PerspectiveCamera(
|
|
CAMERA_FOV,
|
|
CANVAS.width / CANVAS.height,
|
|
CAMERA_NEAR,
|
|
CAMERA_FAR
|
|
);
|
|
|
|
const controls = new OrbitControls(camera, renderer.domElement);
|
|
camera.position.set(CAMERA_X, CAMERA_Y, CAMERA_Z);
|
|
controls.update();
|
|
|
|
const scene = new THREE.Scene();
|
|
scene.background = new THREE.Color(SCENE_BACKGROUND_COLOR);
|
|
|
|
const dotGeometries: THREE.CircleGeometry[] = [];
|
|
const dotGeometriesPI: THREE.CircleGeometry[] = [];
|
|
|
|
const vector = new THREE.Vector3();
|
|
const vectorPI = new THREE.Vector3();
|
|
|
|
pins.forEach((p) => {
|
|
const dotGeometryPI = new THREE.CircleGeometry(DOT_SIZE, 9);
|
|
const phi = p.latitude;
|
|
const theta = p.longitude;
|
|
vectorPI.setFromSphericalCoords(SPHERE_RADIUS, phi, theta);
|
|
dotGeometryPI.lookAt(vectorPI);
|
|
dotGeometryPI.translate(vectorPI.x, vectorPI.y, vectorPI.z - 0.1);
|
|
console.log(vectorPI.z);
|
|
dotGeometriesPI.push(dotGeometryPI);
|
|
});
|
|
|
|
for (let lat = 0; lat < LATITUDE_COUNT; lat += 1) {
|
|
for (let lng = 0; lng < LONGITUDE_COUNT; lng += 1) {
|
|
const dotGeometry = new THREE.CircleGeometry(DOT_SIZE, 5);
|
|
const phi = (Math.PI / LATITUDE_COUNT) * lat;
|
|
const theta = ((2 * Math.PI) / LONGITUDE_COUNT) * lng;
|
|
vector.setFromSphericalCoords(SPHERE_RADIUS, phi, theta);
|
|
dotGeometry.lookAt(vector);
|
|
dotGeometry.translate(vector.x, vector.y, vector.z);
|
|
dotGeometries.push(dotGeometry);
|
|
}
|
|
}
|
|
|
|
const mergedDotGeometries =
|
|
BufferGeometryUtils.mergeBufferGeometries(dotGeometries);
|
|
|
|
const mergedDotGeometriesPI =
|
|
BufferGeometryUtils.mergeBufferGeometries(dotGeometriesPI);
|
|
|
|
const dotMaterial = new THREE.MeshBasicMaterial({
|
|
color: DOT_COLOR,
|
|
side: THREE.DoubleSide,
|
|
});
|
|
|
|
const dotMaterialPI = new THREE.MeshBasicMaterial({
|
|
color: 0xfdda0d,
|
|
side: THREE.DoubleSide,
|
|
});
|
|
const dotMesh = new THREE.Mesh(mergedDotGeometries, dotMaterial);
|
|
const dotMeshPI = new THREE.Mesh(mergedDotGeometriesPI, dotMaterialPI);
|
|
|
|
scene.add(dotMesh);
|
|
scene.add(dotMeshPI);
|
|
|
|
const animate = (time: number) => {
|
|
time *= 0.001;
|
|
controls.update();
|
|
renderer.render(scene, camera);
|
|
|
|
requestAnimationFrame(animate);
|
|
};
|
|
|
|
requestAnimationFrame(animate);
|
|
};
|
|
|
|
const setCanvasSize = () => {
|
|
CANVAS.width = window.innerWidth;
|
|
CANVAS.height = window.innerHeight;
|
|
|
|
renderScene();
|
|
};
|
|
|
|
setCanvasSize();
|
|
|
|
// When the window isresized, redraw the scene.
|
|
window.addEventListener("resize", setCanvasSize);
|
|
}, [planetInfo]);
|
|
|
|
return <canvas id="canvas"></canvas>;
|
|
};
|
|
|
|
export default PinsCanvas3D;
|