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Add base32 encoder/decoder.
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@@ -0,0 +1,75 @@
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package org.briarproject.bramble.util;
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import java.io.ByteArrayOutputStream;
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public class Base32 {
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private static final char[] DIGITS = {
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'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L',
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'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X',
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'Y', 'Z', '2', '3', '4', '5', '6', '7'
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};
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public static String encode(byte[] b) {
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StringBuilder s = new StringBuilder();
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int byteIndex = 0, currentCode = 0x00;
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int byteMask = 0x80, codeMask = 0x10;
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while (byteIndex < b.length) {
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if ((b[byteIndex] & byteMask) != 0) currentCode |= codeMask;
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// After every 8 bits, move on to the next byte
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if (byteMask == 0x01) {
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byteMask = 0x80;
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byteIndex++;
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} else {
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byteMask >>>= 1;
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}
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// After every 5 bits, move on to the next digit
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if (codeMask == 0x01) {
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s.append(DIGITS[currentCode]);
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codeMask = 0x10;
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currentCode = 0x00;
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} else {
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codeMask >>>= 1;
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}
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}
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// If we're part-way through a digit, output it
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if (codeMask != 0x10) s.append(DIGITS[currentCode]);
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return s.toString();
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}
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public static byte[] decode(String s) {
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ByteArrayOutputStream b = new ByteArrayOutputStream();
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int digitIndex = 0, digitCount = s.length(), currentByte = 0x00;
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int byteMask = 0x80, codeMask = 0x10;
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while (digitIndex < digitCount) {
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int code = decodeDigit(s.charAt(digitIndex));
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if ((code & codeMask) != 0) currentByte |= byteMask;
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// After every 8 bits, move on to the next byte
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if (byteMask == 0x01) {
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b.write(currentByte);
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byteMask = 0x80;
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currentByte = 0x00;
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} else {
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byteMask >>>= 1;
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}
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// After every 5 bits, move on to the next digit
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if (codeMask == 0x01) {
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codeMask = 0x10;
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digitIndex++;
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} else {
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codeMask >>>= 1;
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}
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}
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// If any extra bits were used for encoding, they should all be zero
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if (byteMask != 0x80 && currentByte != 0x00)
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throw new IllegalArgumentException();
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return b.toByteArray();
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}
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private static int decodeDigit(char c) {
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if (c >= 'A' && c <= 'Z') return c - 'A';
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if (c >= 'a' && c <= 'z') return c - 'a';
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if (c >= '2' && c <= '7') return c - '2' + 26;
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throw new IllegalArgumentException("Not a base32 digit: " + c);
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}
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}
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