Add onboarding dialog for revealing contacts screen
This MR is based on !406.

See merge request !407
Add UI for revealing contacts within a private group
This addresses one part of #732. Join notices and onboarding will follow in separate MRs.
Although this MR is technically not based on !402, it does require it to be merged first to compile.

See merge request !406
Mark relationship visible when syncing group with peer
This branch updates the private group invitation protocol to use @grote's new method for marking a contact relationship visible to the group.
I've changed the method slightly because the protocol state machine allows us to leave and re-enter the BOTH_JOINED state (see diagram on #659), so the relationship may already be visible when the method is called. In that case the visibility isn't updated, so we stick with whichever of revealed-by-us and revealed-by-contact happened first.
See merge request !402
Prepare UI for revealing contacts
This changes the visibility of some methods (that need to be accessed from another package), removes unnecessary abstractions and fixes erroneous static import of GroupId constant.
See merge request !404
Add new Exception handler
While working on #732 I again needed to use a `UiResultExceptionHandler` when I actually don't need to return a result. We have some other places in the code like this. So I introduced a `UiExceptionHandler` without the result part and used it where appropriate. While I was touching some classes, I also added the new annotations.
This MR includes another small commit that notifies only on local group messages. Joining a group is a message as well and without this change, you are notified about a new message when you yourself joined your newly created group.
See merge request !403
Add support for revealing contacts to the PrivateGroupManager
This also adds three integration tests and improves some small details here and there in the private group client.
Prerequisite for #732.
See merge request !396
Preserve the order of descriptors in QR code payloads
This fixes a regression caused by my recent changes to the Payload class.
Closes#748
See merge request !399
Don't crash if camera is reopened or surface is recreated
This branch fixes the crash is described in #720, which can be reproduced easily by scanning a QR code and failing to connect (for example, scan a screenshot of a QR code from a device that's no longer listening). When the camera view becomes visible again after trying to connect, its surfaceCreated() callback is called again with the same surface. An IllegalStateException added in !340 causes the crash.
Closes#720
See merge request !397
Make the feed pager respond to events, block notifications
This branch fixes a bug I found while working on #705: FeedPostPagerFragment doesn't start or stop the controller, so it doesn't load newly received posts or block notifications, unlike FeedFragment.
See merge request !398
Encode transport properties more compactly in QR codes
The [original BQP spec](https://code.briarproject.org/akwizgran/briar/wikis/BQP) described a compact encoding for transport properties, with the goal of making the QR code as small as possible. At some point during the implementation, I asked @str4d to use TransportIds and TransportProperties instead, as described in the [current spec](https://code.briarproject.org/akwizgran/briar-spec/blob/master/protocols/BQP.md). That was a mistake.
Using the original format reduces the payload from 60 to 34 bytes (43% smaller) for Bluetooth only, and from 96 to 49 bytes (49% smaller) for Bluetooth and LAN. This makes it easier to scan codes from low-resolution screens using fixed-focus and/or low-resolution cameras. Using this branch I can exchange codes between the Sony Xperia Tipo (320x480 screen, fixed focus, 640x480 preview size) and the Huawei Ascend Y300 (480x800 screen, infinity focus, 1280x720 preview size).
This also removes an obstacle to implementing #558, as TransportIds are no longer included in QR codes.
Closes#346.
See merge request !394
Private group invitation protocol
This branch implements the private group invitation protocol. The implementation is something of an experiment with a new way of writing client protocols.
We start with a role enum that lists the roles in the protocol, and a state enum for each role, which lists the states in the role's state machine. Then there's a session class, parameterised by the state class and therefore by the role, which represents the session information held by that role. Then there's an engine interface, parameterised by the session class and therefore by the role, which encapsulates the protocol logic for the role. Most of this stuff can be created pretty mechanically from the state machine diagrams.
The engine interface has a method for each type of message and each local action. I started out with one method for all messages and another for all local actions, but that turned out to be a bad design - the information about what kind of message was being handled was lost when the message was passed to the engine, and had to be recovered using an instanceof ladder.
Each engine method takes a message or an action and a session, and returns an updated session. A transaction is passed in so the engine can send messages, attach events, and do any other work it needs to do (such as changing the visibility of groups, in the case of this protocol). This removes the need to run tasks outside the engine, so the protocol logic is better encapsulated inside the engine.
Parsing and encoding of messages and sessions is separated from protocol logic. MessageParser, MessageEncoder and the validator are the only classes that know how messages and their metadata are formatted, and likewise SessionParser and SessionEncoder are the only classes that know how sessions are formatted. The metadata keys are declared in a package-private interface.
It's common knowledge that I never make mistakes, so to keep things interesting I've hidden 114 deliberate mistakes in this code. See how many you can spot!
Needs tests before #709 is closed.
See merge request !382
Mark private messages read properly
Depends on !386.
This branch uses the same approach as forums to mark messages read, i.e. each message is marked read when it becomes visible, rather than marking all messages read in a batch when the activity finishes. This fixes two problems: messages not being marked read when isFinishing() is false, for example when leaving the activity via the home button, and a race condition between updating and loading the group count when leaving the activity, resulting in a stale unread message count in the contact list.
Closes#196.
See merge request !388
Create GroupDissolvedEvent and react to it
This MR also makes the private group list react to incoming group invitations (once they are implemented).


Closes#736, #737
See merge request !392
Return to group after not inviting new members
This MR also closes the keyboard when returning from the message fragment.
Closes#735
See merge request !389
Fixed asynchronous Activity leaks in Fragments
If a Fragment has been detached its `getActivity()` method will return null, providing numerous crash possibilities within the app.
My approach to fixing this is to make Fragments use their own `runOnUiThreadUnlessDestroyed` method, which also checks if the Fragment has been detached before running the Runnable
Closes#714
See merge request !387